Tuesday, August 20, 2024

State design pattern

 Purpose: Allows an object to change its behavior when its internal state changes, appearing as if the object changed its class.

  • Use Cases:
    • State Machines: In software modeling, state machines manage the transitions between different states of an object or system.
    • Workflow Management: Processes with different stages (e.g., order processing) can use states to manage transitions and behaviors.

 

No comments:

Post a Comment