Memento pattern which is used in undo frameworks to bring an object back to a previous state.
Purpose: Captures and
externalizes an object’s internal state without violating encapsulation,
allowing the object to be restored to that state later.
When Would I Use This Pattern?
The Memento pattern is useful when you need to provide
an undo mechanism in your applications, when the internal state of an object
may need to be restored at a later stage. Using serialization along with this
pattern, it's easy to preserve the object state and bring it back later on.
Use Cases:
- Document Editors: Mementos can be used to
implement undo functionality, where the state of a document is saved and
restored.
- Game Save States: Mementos store game states
that can be restored to allow players to save and resume their progress.
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